Break it down, people! GBA's(Gameboy Advance) making a statement!
Yup, just recently a new GBA game title just hit the stores, the "Summon Night: Swordcraft Story".
Firstly, I'm not into the GBA gaming scene compared to NDS(Nintendo DS), yet following in its single-screen wake the GBA has been constantly churning up great games for both kids and adults alike. Such games includes popular titles that you might have probably heard of, such as Pokemon, the monster-collecting-cum-battling RPG(Role-playing game), or even Zelda.
Once again, a good title like Summon Night apparently was good enough to capture my attention.
First off, the history of the game.
Summon Night has its own series, normally from the PS(Playstation) and PS2 gaming consoles. However, the first title to come to the GBA, which is the Swordcraft Story, was introduced in Japan first and what followed fiercely was the great demand for a english translation of the game title. Next, came along the, once again, Japan version of "Summon Night: Swordcraft Story 2". Of course, according to GameSpot.com, this title will arrive to the english community in the fourth quarter of this year.
Next, the mode of play.
For those who have actually played this SNES(Super Nintendo Entertainment System) game called "Tales of Phastasia" might come to recognize the unique battle system of this game. In my opinion, every single aspect contribute to the success of a game title, and without a doubt, the battle sequence is definately one of the essentials.
If you have played a typical RPG game such as the intensively popular Final Fantasy series, will come to know that in times of battle it always uses the industry-proven method of fighting, the Turn-based System. Unfortunately for the folks who have no idea what the heck I am talking about, do search for the answers, probably on Wikipedia.org.
Anyway, this game uses a unique system which basically allows you to control the character via your controls and fight the monsters and enemies as you deem fit, like a fighting game . So far, I have tons of fun playing it this way as it makes gameplay more original and challenging, rather than following the turn-based method that sometimes just makes things plain unfair. (well, sometimes anyway.)
Of course, like in typical RPGs, you still control your character in the town or world map and explore your surroundings, complete optional and storyline-based missions, and get into random monsters which just pops up right in front of you for no reason so that you can beat the crap out of them and mug them for gold and other items, which just seems to be on them for some unknown reason.
However, I guess the biggest draw of such games comes also from the story-telling aspect, and so far, SwordCraft Story seems to be doing a pretty good job in handling that part.
Overall for this GBA game, I'll give a 9.0/10 for it, due to the fact that sometimes, you'll have to go back to the same place to level up, which could get kinda repetitive, but should not affect the overall gameplay experience.
Yup, just recently a new GBA game title just hit the stores, the "Summon Night: Swordcraft Story".
Firstly, I'm not into the GBA gaming scene compared to NDS(Nintendo DS), yet following in its single-screen wake the GBA has been constantly churning up great games for both kids and adults alike. Such games includes popular titles that you might have probably heard of, such as Pokemon, the monster-collecting-cum-battling RPG(Role-playing game), or even Zelda.
Once again, a good title like Summon Night apparently was good enough to capture my attention.
First off, the history of the game.
Summon Night has its own series, normally from the PS(Playstation) and PS2 gaming consoles. However, the first title to come to the GBA, which is the Swordcraft Story, was introduced in Japan first and what followed fiercely was the great demand for a english translation of the game title. Next, came along the, once again, Japan version of "Summon Night: Swordcraft Story 2". Of course, according to GameSpot.com, this title will arrive to the english community in the fourth quarter of this year.
Next, the mode of play.
For those who have actually played this SNES(Super Nintendo Entertainment System) game called "Tales of Phastasia" might come to recognize the unique battle system of this game. In my opinion, every single aspect contribute to the success of a game title, and without a doubt, the battle sequence is definately one of the essentials.
If you have played a typical RPG game such as the intensively popular Final Fantasy series, will come to know that in times of battle it always uses the industry-proven method of fighting, the Turn-based System. Unfortunately for the folks who have no idea what the heck I am talking about, do search for the answers, probably on Wikipedia.org.
Anyway, this game uses a unique system which basically allows you to control the character via your controls and fight the monsters and enemies as you deem fit, like a fighting game . So far, I have tons of fun playing it this way as it makes gameplay more original and challenging, rather than following the turn-based method that sometimes just makes things plain unfair. (well, sometimes anyway.)
Of course, like in typical RPGs, you still control your character in the town or world map and explore your surroundings, complete optional and storyline-based missions, and get into random monsters which just pops up right in front of you for no reason so that you can beat the crap out of them and mug them for gold and other items, which just seems to be on them for some unknown reason.
However, I guess the biggest draw of such games comes also from the story-telling aspect, and so far, SwordCraft Story seems to be doing a pretty good job in handling that part.
Overall for this GBA game, I'll give a 9.0/10 for it, due to the fact that sometimes, you'll have to go back to the same place to level up, which could get kinda repetitive, but should not affect the overall gameplay experience.


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